nssw:register_mob("nssw:lava_titan", "Lava Titan", {
    type = "monster",
    hp_max = 180,
    hp_min = 180,
    collisionbox = {-0.45, -0.05, -0.45, 0.45, 1.8, 0.45},
    visual = "mesh",
    mesh = "lava_titan.x",
    textures = {{"lava_titan.png"}},
    visual_size = {x=2.7, y=2.7},
    makes_footstep_sound = true,
    view_range = 20,
    fear_height = 4,
    lifetimer = 500,
    walk_velocity = 0.5,
    run_velocity = 1.3,
    floats = 1,
    sounds = {
        random = "lava_titan",
    },
    damage = 8,
    jump = false,
    jump_height=0,
    drops = {
        {name = "nssw:life_energy",
        chance = 1,
        min = 7,
        max = 9,},
        {name = "nssw:lava_titan_eye",
        chance = 1,
        min = 1,
        max = 1,},
        {name = "bucket:bucket_lava",
        chance = 2,
        min = 1,
        max = 3,},
    },
    armor = 20,
    drawtype = "front",
    water_damage = 25,
      rotate = 270,
    light_damage = 0,
    lava_damage = 0,
    on_rightclick = nil,
    floats = 0,
    blood_texture="stone_blood.png",
    blood_amount=50,
    knock_back=0,
    attack_type = "dogshoot",
    dogshoot_switch = true,
      arrow = "nssw:lava_arrow",
      shoot_interval = 2,
      shoot_offset = 0,
    --[[
    on_dist_attack = function(self, player)
        local pos = player:getpos()
        for dy=-1, 6, 1 do
            for dx=-1, 1, 2 do
                for dz=-1, 1, 2 do
                    local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
                    local n = minetest.env:get_node(p).name
                    if n~="default:lava_flowing" and not minetest.is_protected(p, "") then
                        minetest.set_node(p, {name="default:lava_flowing"})
                    end
                end
            end
        end
    end,
    ]]
    animation = {
        speed_normal = 25,
        speed_run = 45,
        stand_start = 120,
        stand_end = 300,
        walk_start = 10,
        walk_end = 110,
        run_start = 10,
        run_end = 110,
        punch_start = 301,
        punch_end = 340,
        shoot_start =340,
        shoot_end=400,
    },
    do_custom = function (self)
        digging_attack(self, nil, self.run_velocity, {x=0, y=4, z=0})

        -- Deactivated because... non existent ?
        --digging_ability(self, nil, self.run_velocity, {x=0, y=5, z=0})

        -- For now deactivate - it places lava under it, sinks, then places lava under it, sinks, etc ...
        --putting_ability(self, "default:lava_source", self.run_velocity)
    end,
    --[[
    custom_attack = function (self)
        -- digging_attack
        mobs:set_animation(self, "punch")
        local p2 = p
        local s2 = s

        p2.y = p2.y + 1.5
        s2.y = s2.y + 1.5

        if mobs:line_of_sight(self, p2, s2) == true then

            -- play attack sound
            if self.sounds.attack then

                minetest.sound_play(self.sounds.attack, {
                    object = self.object,
                    max_hear_distance = self.sounds.distance
                })
            end

            -- punch player
            self.attack:punch(self.object, 1.0, {
                full_punch_interval = 1.0,
                damage_groups = {fleshy = self.damage}
            }, nil)
        end
    end,
    --]]
})
